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GMImage.RandomThresholdChannel
Random threshold image.
Component | Version | macOS | Windows | Linux | Server | iOS SDK |
GraphicsMagick | 2.0 | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes |
MBS( "GMImage.RandomThresholdChannel"; ImageRef; thresholds; ChannelType ) More
Parameters
Parameter | Description | Example |
---|---|---|
ImageRef | The image reference number. | 1 |
thresholds | The rectangle. Geometry is specified as a width and height "100x200". With an optional offset "100x200+10+20". For percent values, add a percent on the end, for % values add a %: "100x200%!" | "100x200" |
ChannelType | ChannelType | One of the following values: RedChannel = 1 (RGB Red channel), CyanChannel = 2 (CMYK Cyan channel), GreenChannel = 3 (RGB Green channel), MagentaChannel = 4 (CMYK Magenta channel), BlueChannel = 5 (RGB Blue channel), YellowChannel = 6 (CMYK Yellow channel), OpacityChannel = 7 (Opacity channel), BlackChannel = 8 (CMYK Black (K) channel), MatteChannel = 9 (Same as Opacity channel (deprecated)), AllChannels = 10 (Color channels), GrayChannel = 11 (Color channels represent an intensity.) |
Result
Returns "OK" on success.
Description
Random threshold image.Changes the value of individual pixels based on the intensity of each pixel compared to a random threshold. The result is a low-contrast, two color image. The thresholds_ argument is a geometry containing LOWxHIGH thresholds. If the string contains 2x2, 3x3, or 4x4, then an ordered dither of order 2, 3, or 4 will be performed instead. If a ChannelType argument is specified then only the specified channel is altered. This is a very fast alternative to 'quantize' based dithering.
This function checks for a license.
Created 18th August 2014, last changed 18th August 2014
