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GameKit.GameCenterView.SetScriptTrigger
Sets script trigger to call when dialog finishes.
Component | Version | macOS | Windows | Linux | Server | iOS SDK |
GameKit | 8.5 | ✅ Yes | ❌ No | ❌ No | ❌ No | ✅ Yes |
MBS( "GameKit.GameCenterView.SetScriptTrigger"; Filename; ScriptName { ; Parameter } ) More
Parameters
Parameter | Description | Example | Flags |
---|---|---|---|
Filename | The database file name where the script is located. | "test.fmp12" | |
ScriptName | The script name. | "MyScript" | |
Parameter | The script parameter. | Optional |
Result
Returns OK or error.
Description
Sets script trigger to call when dialog finishes.With plugin version 6.0 or newer the script name can be a script ID number. In that case the plugin queries the script name for the given script ID. This allows to call scripts by ID and avoid problems if scripts are later renamed.
Notice: FileMaker 19.2 adds a fmplugin extended privileges. If you have such an extended privileges to allow the plugin to trigger scripts, you need to grant permissions for it. If such a privilege is not defined, the plugin is allowed to trigger scripts. See FileMaker product documentation for details.
This function is free to use.
Created 5th November 2018, last changed 13th November 2021
GameKit.GameCenterView.SetLeaderboardTimeScope - GameKit.GameCenterView.SetViewState