Components All New MacOS Windows Linux iOS
Examples Mac & Win Server Client Guides Statistic FMM Blog Deprecated Old

GameKit.GameCenterView.SetScriptTrigger

Sets script trigger to call when dialog finishes.

Component Version macOS Windows Linux Server iOS SDK
GameKit 8.5 ✅ Yes ❌ No ❌ No ❌ No ✅ Yes
MBS( "GameKit.GameCenterView.SetScriptTrigger"; Filename; ScriptName { ; Parameter } )   More

Parameters

Parameter Description Example Flags
Filename The database file name where the script is located. "test.fmp12"
ScriptName The script name. "MyScript"
Parameter The script parameter. Optional

Result

Returns OK or error.

Description

Sets script trigger to call when dialog finishes.


With plugin version 6.0 or newer the script name can be a script ID number. In that case the plugin queries the script name for the given script ID. This allows to call scripts by ID and avoid problems if scripts are later renamed.

Notice: FileMaker 19.2 adds a fmplugin extended privileges. If you have such an extended privileges to allow the plugin to trigger scripts, you need to grant permissions for it. If such a privilege is not defined, the plugin is allowed to trigger scripts. See FileMaker product documentation for details.

This function is free to use.

Created 5th November 2018, last changed 13th November 2021


GameKit.GameCenterView.SetLeaderboardTimeScope - GameKit.GameCenterView.SetViewState