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GMImage.FloodFillTextureXY
Flood-fill texture across pixels.
Component | Version | macOS | Windows | Linux | Server | iOS SDK |
GraphicsMagick | 2.0 | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes |
MBS( "GMImage.FloodFillTextureXY"; ImageRef; X; Y; texture { ; borderColor } ) More
Parameters
Parameter | Description | Example | Flags |
---|---|---|---|
ImageRef | The image reference number. | 1 | |
X | x Position | 0 | |
Y | y Position | 0 | |
texture | The image reference number. | 2 | |
borderColor | A color value. This can be a string in the following format "HSL h s l a", "YUV y u v a", "RGB r g b a", "MONO m a", "GRAY g a" or "COLOR R G B a". Alpha value a is optional. Range of values is 0 to 1.0 except if you use COLOR where RGB values are 0 to 65535. Starting with version 5.4 of our plugin, you can use hex notation. # followed by 2 digits for red, green, blue and optional alpha, e.g. #FF0000 for full red. |
"RGB 1 0 0" | Optional |
Result
Returns "OK" on success.
Description
Flood-fill texture across pixels.Fills pixels that match the color of the target pixel and are neighbors of the target pixel. Uses current fuzz setting when determining color match.
See also
This function checks for a license.
Created 18th August 2014, last changed 11st November 2019
