GMImage.FloodFillTextureXY
--------------------------

Flood-fill texture across pixels.

| Component | Version | macOS | Windows | Linux | Server | iOS SDK |
|---|---|---|---|---|---|---|
| [GraphicsMagick](component_GraphicsMagick.md) | [2.0](newinversion20.md) | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes |

MBS( "GMImage.FloodFillTextureXY"; ImageRef; X; Y; texture { ; borderColor } ) 

**MBS**( **"GMImage.FloodFillTextureXY";** /\* Flood-fill texture across pixels. \*/  
**$ImageRef**; /\* The image reference number.e.g. 1 \*/   
**$X**; /\* x Positione.g. 0 \*/   
**$Y**; /\* y Positione.g. 0 \*/   
**$texture**; /\* The image reference number.e.g. 2 \*/   
**$borderColor**) /\* Optional; A color value.   
This can be a string in the following format "HSL h s l a", "YUV y u v a", "RGB r g b a", "MONO m a", "GRAY g a" or "COLOR R G B a". Alpha value a is optional. Range of values is 0 to 1.0 except if you use COLOR where RGB values are 0 to 65535.  
Starting with version 5.4 of our plugin, you can use hex notation. # followed by 2 digits for red, green, blue and optional alpha, e.g. #FF0000 for full red.e.g. "RGB 1 0 0" \*/ 

### Parameters

| Parameter | Description | Example | Flags |
|---|---|---|---|
| ImageRef | The image reference number. | 1 |  |
| X | x Position | 0 |  |
| Y | y Position | 0 |  |
| texture | The image reference number. | 2 |  |
| borderColor | A color value.    This can be a string in the following format "HSL h s l a", "YUV y u v a", "RGB r g b a", "MONO m a", "GRAY g a" or "COLOR R G B a". Alpha value a is optional. Range of values is 0 to 1.0 except if you use COLOR where RGB values are 0 to 65535.   Starting with version 5.4 of our plugin, you can use hex notation. # followed by 2 digits for red, green, blue and optional alpha, e.g. #FF0000 for full red. | "RGB 1 0 0" | Optional |

### Result

Returns "OK" on success.

### Description

Flood-fill texture across pixels.  
Fills pixels that match the color of the target pixel and are neighbors of the target pixel. Uses current fuzz setting when determining color match.  
### See also

- [GMImage.FloodFillColorXY](GMImageFloodFillColorXY.md)
- [GMImage.FloodFillTexture](GMImageFloodFillTexture.md)

This function checks for a license.

Created 18th August 2014 , last changed 11st November 2019

  
[GMImage.FloodFillTexture](GMImageFloodFillTexture.md) - [GMImage.Flop](GMImageFlop.md)

[HTML Version](GMImageFloodFillTextureXY.shtml)