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GMImage.FloodFillTexture

Flood-fill texture across pixels.

Component Version macOS Windows Linux Server iOS SDK
GraphicsMagick 2.0 ✅ Yes ✅ Yes ✅ Yes ✅ Yes ✅ Yes
MBS( "GMImage.FloodFillTexture"; ImageRef; Geometry; texture { ; borderColor } )   More

Parameters

Parameter Description Example Flags
ImageRef The image reference number. 1
Geometry The point. A Geometry is specified as a width and height "100x200". With an optional offset "100x200+10+20". For percent values, add a percent on the end, for % values add a %: "100x200%!" +20+30
texture The image reference number. 2
borderColor A color value.
This can be a string in the following format "HSL h s l a", "YUV y u v a", "RGB r g b a", "MONO m a", "GRAY g a" or "COLOR R G B a". Alpha value a is optional. Range of values is 0 to 1.0 except if you use COLOR where RGB values are 0 to 65535.
Starting with version 5.4 of our plugin, you can use hex notation. # followed by 2 digits for red, green, blue and optional alpha, e.g. #FF0000 for full red.
"RGB 1 0 0" Optional

Result

Returns "OK" on success.

Description

Flood-fill texture across pixels.
Fills pixels starting at target-pixel and stopping at pixels matching specified border color. Uses current fuzz setting when determining color match.

See also

This function checks for a license.

Created 18th August 2014, last changed 11st November 2019


GMImage.FloodFillOpacity - GMImage.FloodFillTextureXY