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GMImage.FloodFillColor
Flood-fill color across pixels.
Component | Version | macOS | Windows | Linux | Server | iOS SDK |
GraphicsMagick | 2.0 | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes |
MBS( "GMImage.FloodFillColor"; ImageRef; Geometry; fillColor { ; borderColor } ) More
Parameters
Parameter | Description | Example | Flags |
---|---|---|---|
ImageRef | The image reference number. | 1 | |
Geometry | The point. A Geometry is specified as a width and height "100x200". With an optional offset "100x200+10+20". For percent values, add a percent on the end, for % values add a %: "100x200%!" | +20+30 | |
fillColor | A color value. This can be a string in the following format "HSL h s l a", "YUV y u v a", "RGB r g b a", "MONO m a", "GRAY g a" or "COLOR R G B a". Alpha value a is optional. Range of values is 0 to 1.0 except if you use COLOR where RGB values are 0 to 65535. Starting with version 5.4 of our plugin, you can use hex notation. # followed by 2 digits for red, green, blue and optional alpha, e.g. #FF0000 for full red. |
"RGB 1 0 0" | |
borderColor | A color value. This can be a string in the following format "HSL h s l a", "YUV y u v a", "RGB r g b a", "MONO m a", "GRAY g a" or "COLOR R G B a". Alpha value a is optional. Range of values is 0 to 1.0 except if you use COLOR where RGB values are 0 to 65535. Starting with version 5.4 of our plugin, you can use hex notation. # followed by 2 digits for red, green, blue and optional alpha, e.g. #FF0000 for full red. |
"RGB 1 0 0" | Optional |
Result
Returns "OK" on success.
Description
Flood-fill color across pixels.Fill pixels starting at target-pixel and stopping at pixels matching specified border color. Uses current fuzz setting when determining color match:
See also
- GMImage.FloodFillColorXY
- GMImage.FloodFillTexture
- GMImage.GetFillColor
- GMImage.SetColorFuzz
- GMImage.SetFillColor
- GMImage.Transparent
This function checks for a license.
Created 18th August 2014, last changed 11st November 2019
