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GMImage.AddNoiseChannel
Add noise to image with specified noise type.
Component | Version | macOS | Windows | Linux | Server | iOS SDK |
GraphicsMagick | 2.0 | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes | ✅ Yes |
MBS( "GMImage.AddNoiseChannel"; ImageRef; ChannelType; noiseType ) More
Parameters
Parameter | Description | Example |
---|---|---|
ImageRef | The image reference number. | 1 |
ChannelType | One of the following values: RedChannel = 1 (RGB Red channel), CyanChannel = 2 (CMYK Cyan channel), GreenChannel = 3 (RGB Green channel), MagentaChannel = 4 (CMYK Magenta channel), BlueChannel = 5 (RGB Blue channel), YellowChannel = 6 (CMYK Yellow channel), OpacityChannel = 7 (Opacity channel), BlackChannel = 8 (CMYK Black (K) channel), MatteChannel = 9 (Same as Opacity channel (deprecated)), AllChannels = 10 (Color channels), GrayChannel = 11 (Color channels represent an intensity.) | 1 |
noiseType | UniformNoise = 0, GaussianNoise = 1, MultiplicativeGaussianNoise = 2, ImpulseNoise = 3, LaplacianNoise = 4, PoissonNoise = 5. | 0 |
Result
Returns "OK" on success.
Description
Add noise to image with specified noise type.Blog Entries
This function checks for a license.
Created 18th August 2014, last changed 18th August 2014